Numerical Guidelines (Tiers) for Scene Geometry
Metric | Small | Medium | Large | Danger Zone |
Triangles | 1 - 100,000 | 100,000 - 350,000 | 350,000+ | 1 million+ |
Vertices | 3 - 200,000 | 200,000 - 600,000 | 600,000+ | 1.2 million+ |
Draw Calls | 1 - 250 | 250 - 500 | 500+ | 2000+ |
Texture Resolution | 1K | 2K | 4K+ | 8K+ |
It’s generally recommended to never exceed Small
or Medium
per total geometry in a single scene. This is because although one might have the hardware requirements to render a HD model, web browsers are still catching up with the memory/buffer requirements, and don’t yet have the same level of hardware-access as a native rendering engine.
Support Matrix Tiers Per Geometry Complexity
Geometry Tier | Support Matrix Tier |
Small | Broad |
Medium | Medium |
Large | Narrow |
Support Matrix Tiers
Tier | Browser Support | Hardware/OS Support |
Broad | Desktop
Mobile
| |
Medium | Desktop
Mobile
| |
Narrow/Modern | Desktop
Mobile
|